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[NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

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Re: [NS] Bayonetta 3

Immonde la maniabilité du train démoniaque.

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Re: [NS] Bayonetta 3

Oui je l'avais dit, heureusement qu'on soit obligé de l'utiliser 1 ou 2 fois.

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Re: [NS] Bayonetta 3

Poh-là-lààààà, cette dinguerie de la muerte que sont les chapitres 10 à 12 !

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Re: [NS] Bayonetta 3

Ah ouais ? Faut que j'avance mais j'ai le souci de tous les trentenaires, le backlog !

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Re: [NS] Bayonetta 3

Sinon, est-ce que ça vous branche si je mets le topic à jour de façon à ce qu'il puisse également traiter du futur jeu Cereza ?

EDIT : je prends ce long silence pour un oui.

Edité par Final Smash Gamer le 02/01/2023 - 22:15

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Re: [NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

Le jeu passe en version 1.2.0 avec quelques ajustement sur le gameplay de Viola notamment.

Combat Adjustments

1 - Adjusted Viola’s activation window for “Block” and activation conditions for Witch Time.

  • Block activation window added after releasing Block (during the release animation).
  • Added an additional animation when Witch Time takes effect, making its activation easier to realize.
  • The allotted duration of Witch Time, and its activation window have been lengthened.
  • Now, when block is activated when player is attacked, player will receive damage effect, but block will succeed and activate Witch Time.
  • Now, combo can continue (with Dodge Offset) when player uses Block to activate Witch Time.
  • If the Block input is used repeatedly, the granted Witch Time duration will decrease.

2 - Adjustments made to prevent Viola’s evasive input and Cheshire’s summoning input from activating Assault Slave while maintaining invincibility if they are used in rapid succession.
3 - Weapons “Simoon”, “Tartarus” and Viola’s Charge Attacks can now continue to hold charge, even if dodged or blocked.
4 - Wink Slave can now be activated from the combos “PKP*” and “PKK*” for the weapons “G-Pillar”, “Dead End Express” and “Cassiopeia”.*P is Punch, and K is Kick
5 - When equipping the accessories “Infernal Communicator” and “Pulley’s Butterfly” to summon Devils and Butterflies, it is now possible to cancel the summoning motion by dodging or blocking.

Niflheim

The following Niflheim stage conditions were changed to lower the difficulty:

Game Modes

1 - Conditions for obtaining the “Tricolored Keys” needed to unseal the “Old Picture Book” have been made easier.

  • “Tricolored Keys” will be automatically available on the chapter select screen once it becomes possible to access the “Gates of Hell”.

2 - Even if the player already has access to the Gates of Hell, or has already obtained one or two keys, they will automatically obtain the remaining keys when going to the chapter select screen after applying the update

Other Changes

1 - Adjustments have been made to the Golem Treasure Chests found in stages.

  • Time limits have been increased, and difficulty has been lowered.
  • Golem Chest fragmenting animation can now be fast-forwarded with the B-button.

2 - Adjustments have been made to reduce situations with poor camera visibility.
3 - Adjusted game balance.

Bug Fixes

1 - Fixed a bug in Verse 5 of Chapter 7 that prevented progress when certain actions were performed while controlling Cheshire.
2 - Fixed a problem with the accessory “Hymn of Durga” in which its effect was not being applied to some attacks.
3 - Fixed an issue where using Alruna’s “Bondage Whip (P or K* long press)” skill in certain situations would cause the enemies to to die instantly.
4 - Fixed an issue where the weapons using “Crow Within” (J* long press)” with “Scarborough Fair” and “Love is Blue” would cause player to move forward significantly under certain conditions.
5 - Fixed an issue where Bayonetta’s animations would not play correctly when switching weapons immediately after using the “Crow Within (J* long press)” with the weapons “Scarborough Fair” and “Love is Blue”.
6 - Fixed a bug that caused “Black Pearl Rain (Rotate L stick + S*)” for Infernal Demon “Kraken” to trigger “Wink Slave” with abnormally high attack power.
7 - Fixed a bug that caused “Devil Rodin” to be stuck for a time when using “After Burner Kick (↑K* in midair)” continuously, immediately after rising up with a prior “After Burner Kick (J・K*)”.
8 - Fixed a bug in which Viola’s Assault Slave was able to summon Infernal Demons in “Infernal Demon-prohibited areas”.
9 - Fixed an error in the hand symbol seen in Cutie J’s transformation sequence viewable in Side Chapter.
10 - Fixed other issues to make the game more enjoyable to play.

  • *P is Punch, K is Kick, S is Shoot, and J is Jump.

Edité par Thonyo_again le 11/01/2023 - 08:00


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Re: [NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

Bordel Rodin est TELLEMENT chaud a battre dans cette épisode xD
Ca fait bien 3 jours que je me fritte contre lui et sa P2 est juste INFÂME
Les boss des Souls et compagnie c'est de la rigolade à coter LOUL

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Re: [NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

Citation:
Bordel Rodin est TELLEMENT chaud a battre dans cette épisode xD
Ca fait bien 3 jours que je me fritte contre lui et sa P2 est juste INFÂME
Les boss des Souls et compagnie c'est de la rigolade à coter LOUL

Vu qu'il te tue en 4 coups avec la vie max c'est effectivement pas facile XD. (EDIT : Ca et les 10 barres de vie)
Perso j'ai pas réussi après pas mal d'essai et je l'ai passé avec le glitch comme un faible XD

Edité par Thonyo_again le 11/01/2023 - 14:43


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Re: [NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

Surtout qu'il est méga rapide, a des animations d'attaque très courte voir inexistante sur certaines.
Bref, faut tous faire au réflexe !
J'ai réussis plusieurs fois a perfect sa première phase et j'lai down a deux barre de vie au grand max mais bordel c'est tellement DUR xD

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Re: [NS] Bayonetta 3 + Bayonetta Origins: Cereza and the Lost Demon

^^